God Of War: Chains Of Olympus

Posted on 09 April 2010 by Fahad Majidi

Luckily God Of War: Chains Of Olympus is destined to become the PSP’s premier action game, regardless of when it arrives. After Sony released a UMD demo, a lot of the more ambiguous aspects of the game came to light. For one, there will be Heavenly Sword style choices in regards to how you attack. The Blades of Chaos enable the same brutal massacring as they did on the PS2, but these violent variables are looking to divert any accusations of combat being stale.

There’s heavy, focused attack that will involve the Blades of Chaos spinning around like a circular saw in order to target a particular enemy, but Ready At Dawn is also trying to instigate a crowd control attack. This will be far more similar to the metal chains in Heavenly Sword, allowing you to clobber a wide variety of enemies without getting spears up the arse from ten men. Now, we know that Heavenly Sword was a bit of mess, but when you see that style of gameplay used in a more visceral fashion with Kratos, we guarantee that you’ll be on board with the variation.

The graphics are looking quite close to the Playstation 2 version, too. Ready At Dawn has managed to capture the PS2 action with fair accuracy, although the frame rate isn’t looking quite as sleek as it did in the past. You can really tell that it’s going beyond the expected capabilities of the machine, however, providing ship-strewn backgrounds with immense detail and all of the QTE moves that we’ve come to expect from the series.

With cut scenes featuring the same voiceovers and cinematography that we’ve become accustomed to, God Of War: Chains Of Olympus will be reassuringly familiar to fans of the series. The place holder cut-scenes are solid indicators of the series reminiscently dramatic and overblown storylines, while the Attica level is loaded with action and set pieces. The art direction is identical to the first two games. The boss battles will translate to the smaller screen with exactly the same flair that you’ll be used to. Gratuitous QTE’s are key to overcoming the tougher sub-bosses, as bigger enemies always take over from their smaller counterparts in mid-battle, and the design of each mythical enemy is absolutely inline with past interpretations by the God Of War team.

Which, quite obviously leads us to the only real concern with this handled installment. God Of War: Chains Of Olympus is looking a little overfamiliar, and while we’ve got a lot more time for Kratos on the PSP than other replications of PS2 franchises, we cant help felling frustrated by the Identikit format and excessive similarities to God Of War I and II. Still, with or without too many new features, God Of War: Chains Of Olympus is currently the only PSP release that we’re excited about in the near future – except for Patapon and Crisis Core, Final Fantasy VII, of course.



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